?

Log in

World of Warcraft Noobs
Problems holding aggro? 
3rd-Jun-2011 07:15 am
Hello, wow_noobs!

I've been playing the game for about 7-8 months now and just recently started studying the game mechanics and delving into PvE roles. I currently have a lvl 60 protpally that I've been using to tank in PUG dungeons. I'm still in the learning process and things have been going along pretty smoothly. However, recently, I've been running into the problem with not holding aggro when it comes to playing with the occasional "overgeared" players. Since this toon is currently my highest and first one (I had to start over on a different server), I can't really afford to twink out my baby tank with heirlooms and expensive armor.

I use Omen as my threat meter and it shows these certain players attracting mobs easily and ripping bosses off me as if it were nothing. I don't doubt that some of them are possibly doing it to test me but it becomes daunting to have to pull them back to me.

So basically my question is...does having better gear make the mobs more likely to attack you?

My overall average armor level is 65, I have lots of strength and stamina stacked, I even just purchased some glyphs in AH hoping that will help. Also my rotation is pull with Avenger's Shield > Hammer of the Righteous > Judgement > Consecration > Hammer of the Righteous > Shield of the Righteous > repeat.

I've been looking up and down for a solution to this problem but couldn't really find a straightfoward answer.

Thanks for the help!
Comments 
3rd-Jun-2011 12:36 pm (UTC)
As the others said, having better gear means doing more DPS, which means having more threat, which means pulling off the tank.

One of the things you can do is mark a kill order and ask the DPS to follow it. Arrogant DPS won't follow it, and in fact may actively try to go for a non-marked target or a target that lower down on priority. At your level, there's not much you can do about that unless the healer agrees with you and won't heal them. At 60, non-plate DPS will start having problems soloing mobs, but a player with a really good grasp on how to play their class may still be able to do so.

If you haven't keybound the raid markers, I highly recommend that you do it. It makes setting up pulls much easier on the fly. Mark a skull target and an X target at minimum, and tell the players what to do: "Please DPS skull first, then X, then Square. Mage, sheep the Moon, please." That sort of thing.

Good luck!
This page was loaded Jul 25th 2017, 2:34 am GMT.