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World of Warcraft Noobs
Problems holding aggro? 
3rd-Jun-2011 07:15 am
Hello, wow_noobs!

I've been playing the game for about 7-8 months now and just recently started studying the game mechanics and delving into PvE roles. I currently have a lvl 60 protpally that I've been using to tank in PUG dungeons. I'm still in the learning process and things have been going along pretty smoothly. However, recently, I've been running into the problem with not holding aggro when it comes to playing with the occasional "overgeared" players. Since this toon is currently my highest and first one (I had to start over on a different server), I can't really afford to twink out my baby tank with heirlooms and expensive armor.

I use Omen as my threat meter and it shows these certain players attracting mobs easily and ripping bosses off me as if it were nothing. I don't doubt that some of them are possibly doing it to test me but it becomes daunting to have to pull them back to me.

So basically my question is...does having better gear make the mobs more likely to attack you?

My overall average armor level is 65, I have lots of strength and stamina stacked, I even just purchased some glyphs in AH hoping that will help. Also my rotation is pull with Avenger's Shield > Hammer of the Righteous > Judgement > Consecration > Hammer of the Righteous > Shield of the Righteous > repeat.

I've been looking up and down for a solution to this problem but couldn't really find a straightfoward answer.

Thanks for the help!
3rd-Jun-2011 11:48 am (UTC)
Yes, it does. The overgeared players are able to do far more damage than the average at-level player, so they build a LOT of threat really quickly. All you can do is ask them to watch their threat, and do your best. =(

I don't play prot, but for any tips on glyphs, rotation, stat weights, and all that good stuff I heartily recommend http://maintankadin.failsafedesign.com/forum/
specifically pally, specifically tanking. =)

Also, Tidy Plates and the Threat Plates package (you have to install both, Tidy plates is the basic package and threat plates is an addition to it) is highly recommended both as a means of keeping track of which mobs you're losing threat on when you're tanking, and which mobs you're gaining too much threat on when you're healing/dps. The threat plates package automatically recognizes which role you're in and adjusts, and can be shut off with V to turn off name plates as normal. It won't help keep the overgeared players from ripping them off you if they're determined to, but it can help you get them back.
3rd-Jun-2011 12:05 pm (UTC)
Seconding maintankadin!

As for your specific question, better gear ITSELF doesn't make mobs more likely to attack you - but better gear on a player that knows what they're doing means more DPS, which means more threat, therefore making your job harder.
3rd-Jun-2011 12:36 pm (UTC)
As the others said, having better gear means doing more DPS, which means having more threat, which means pulling off the tank.

One of the things you can do is mark a kill order and ask the DPS to follow it. Arrogant DPS won't follow it, and in fact may actively try to go for a non-marked target or a target that lower down on priority. At your level, there's not much you can do about that unless the healer agrees with you and won't heal them. At 60, non-plate DPS will start having problems soloing mobs, but a player with a really good grasp on how to play their class may still be able to do so.

If you haven't keybound the raid markers, I highly recommend that you do it. It makes setting up pulls much easier on the fly. Mark a skull target and an X target at minimum, and tell the players what to do: "Please DPS skull first, then X, then Square. Mage, sheep the Moon, please." That sort of thing.

Good luck!
3rd-Jun-2011 05:33 pm (UTC)
unfortunately, there's not a whole lot you're going to be able to do about this while leveling up. even kitted out in good blues, you will have a dps in lots of heirloom gear over threat you. i leveled my paladin up by tanking and i ran into the same problems too.

in addition to your normal rotation, you can use holy wrath as another AoE ability. it stuns only demons and undead, but will still damage other types of creatures. you can use righteous defense on another player to taunt three mobs that are attacking them, so sometimes if you see early on in a dungeon that someone is going to keep pulling aggro, you can make a RD macro that will always cast on that person and then spam it repeatedly.

and just as a reminder, there is always the vote to kick button. if a dps is being particular bad and always running into the pull before you, just go ahead and kick them. as the tank, you really need to be in control of the situation and it's impossible when you have another player there like that.
4th-Jun-2011 04:37 am (UTC)
depending on how much of an ass the people who are pulling aggro are, after some "please follow the kill order and give me time to establish aggro" comments from you, you can always escalate to "ok, if you pull aggro again, I'm not pulling them off you".

If the healer has been annoyed, too, they might stop healing the aggro stealers (if they don't, and the mobs kill the player, the mobs will next go and eat the healer, so keep an eye out to pick them up then)
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